// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANSINGLEFRAMEBUFFER_HPP #define NAZARA_VULKANRENDERER_VULKANSINGLEFRAMEBUFFER_HPP #include #include namespace Nz { class RenderPass; class Texture; class NAZARA_VULKANRENDERER_API VulkanSingleFramebuffer final : public VulkanFramebuffer { public: VulkanSingleFramebuffer(Vk::Device& device, unsigned int width, unsigned int height, const std::shared_ptr& renderPass, const std::vector>& attachments); VulkanSingleFramebuffer(const VulkanSingleFramebuffer&) = delete; VulkanSingleFramebuffer(VulkanSingleFramebuffer&&) = delete; ~VulkanSingleFramebuffer() = default; inline Vk::Framebuffer& GetFramebuffer(); inline const Vk::Framebuffer& GetFramebuffer() const; VulkanSingleFramebuffer& operator=(const VulkanSingleFramebuffer&) = delete; VulkanSingleFramebuffer& operator=(VulkanSingleFramebuffer&&) = delete; private: Vk::Framebuffer m_framebuffer; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANSINGLEFRAMEBUFFER_HPP