// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VKDESCRIPTORSETLAYOUT_HPP #define NAZARA_VULKANRENDERER_VKDESCRIPTORSETLAYOUT_HPP #include #include namespace Nz { namespace Vk { class DescriptorSetLayout : public DeviceObject { friend DeviceObject; public: DescriptorSetLayout() = default; DescriptorSetLayout(const DescriptorSetLayout&) = delete; DescriptorSetLayout(DescriptorSetLayout&&) = default; ~DescriptorSetLayout() = default; using DeviceObject::Create; inline bool Create(Device& device, const VkDescriptorSetLayoutBinding& binding, VkDescriptorSetLayoutCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr); inline bool Create(Device& device, UInt32 bindingCount, const VkDescriptorSetLayoutBinding* binding, VkDescriptorSetLayoutCreateFlags flags = 0, const VkAllocationCallbacks* allocator = nullptr); DescriptorSetLayout& operator=(const DescriptorSetLayout&) = delete; DescriptorSetLayout& operator=(DescriptorSetLayout&&) = delete; private: static inline VkResult CreateHelper(Device& device, const VkDescriptorSetLayoutCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkDescriptorSetLayout* handle); static inline void DestroyHelper(Device& device, VkDescriptorSetLayout handle, const VkAllocationCallbacks* allocator); }; } } #include #endif // NAZARA_VULKANRENDERER_VKDESCRIPTORSETLAYOUT_HPP