// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERWRITER_HPP #define NAZARA_SHADERWRITER_HPP #include #include #include #include #include namespace Nz { class NAZARA_RENDERER_API ShaderWriter { public: ShaderWriter() = default; ShaderWriter(const ShaderWriter&) = delete; ShaderWriter(ShaderWriter&&) = delete; virtual ~ShaderWriter(); void EnableCondition(const String& name, bool cond); bool IsConditionEnabled(const String& name) const; virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0; virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list parameters, ShaderAst::ExpressionType ret) = 0; virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0; virtual void Write(const ShaderAst::AssignOp& node) = 0; virtual void Write(const ShaderAst::Branch& node) = 0; virtual void Write(const ShaderAst::BinaryOp& node) = 0; virtual void Write(const ShaderAst::BuiltinVariable& node) = 0; virtual void Write(const ShaderAst::Cast& node) = 0; virtual void Write(const ShaderAst::Constant& node) = 0; virtual void Write(const ShaderAst::ExpressionStatement& node) = 0; virtual void Write(const ShaderAst::NamedVariable& node) = 0; virtual void Write(const ShaderAst::NodePtr& node) = 0; virtual void Write(const ShaderAst::StatementBlock& node) = 0; virtual void Write(const ShaderAst::SwizzleOp& node) = 0; private: std::unordered_set m_conditions; }; } #endif // NAZARA_SHADERWRITER_HPP