// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SCENEROOT_HPP #define NAZARA_SCENEROOT_HPP #include #include class NzScene; class NAZARA_GRAPHICS_API NzSceneRoot : public NzSceneNode { friend NzScene; public: void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override; nzSceneNodeType GetSceneNodeType() const override; bool IsDrawable() const; private: NzSceneRoot(NzScene* scene); virtual ~NzSceneRoot(); NzSceneRoot* Clone() const; NzSceneRoot* Create() const; void MakeBoundingVolume() const override; void Register(); void Unregister(); }; #endif // NAZARA_SCENEROOT_HPP