// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDFORWARDPASS_HPP #define NAZARA_DEFERREDFORWARDPASS_HPP #include #include namespace Nz { class ForwardRenderTechnique; class NAZARA_GRAPHICS_API DeferredForwardPass : public DeferredRenderPass { public: DeferredForwardPass(); virtual ~DeferredForwardPass(); void Initialize(DeferredRenderTechnique* technique); bool Process(const SceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const; protected: const ForwardRenderTechnique* m_forwardTechnique; }; } #endif // NAZARA_DEFERREDFORWARDPASS_HPP