// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SUBMESH_HPP #define NAZARA_SUBMESH_HPP #include #include #include #include #include #include #include #include namespace Nz { class Mesh; class SubMesh; using SubMeshConstRef = ObjectRef; using SubMeshRef = ObjectRef; class NAZARA_UTILITY_API SubMesh : public RefCounted { friend Mesh; public: SubMesh(const Mesh* parent); virtual ~SubMesh(); void GenerateNormals(); void GenerateNormalsAndTangents(); void GenerateTangents(); virtual const Boxf& GetAABB() const = 0; virtual AnimationType GetAnimationType() const = 0; virtual const IndexBuffer* GetIndexBuffer() const = 0; unsigned int GetMaterialIndex() const; const Mesh* GetParent() const; PrimitiveMode GetPrimitiveMode() const; unsigned int GetTriangleCount() const; virtual unsigned int GetVertexCount() const = 0; virtual bool IsAnimated() const = 0; void SetMaterialIndex(unsigned int matIndex); void SetPrimitiveMode(PrimitiveMode mode); // Signals: NazaraSignal(OnSubMeshRelease, const SubMesh* /*subMesh*/); protected: PrimitiveMode m_primitiveMode; const Mesh* m_parent; unsigned int m_matIndex; }; } #endif // NAZARA_SUBMESH_HPP