// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_LUABINDING_MATH_HPP #define NDK_LUABINDING_MATH_HPP #include #include #include #include #include #include #include namespace Ndk { class NDK_API LuaBinding_Math : public LuaBinding_Base { public: LuaBinding_Math(LuaBinding& binding); ~LuaBinding_Math() = default; void Register(Nz::LuaInstance& instance) override; Nz::LuaClass eulerAngles; Nz::LuaClass matrix4d; Nz::LuaClass quaternion; Nz::LuaClass rect; Nz::LuaClass vector2d; Nz::LuaClass vector3d; }; } #endif // NDK_LUABINDING_MATH_HPP