// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include namespace Nz { FramePipeline::FramePipeline() { m_elementRenderers.resize(BasicRenderElementCount); m_elementRenderers[UnderlyingCast(BasicRenderElement::SpriteChain)] = std::make_unique(*Graphics::Instance()->GetRenderDevice()); m_elementRenderers[UnderlyingCast(BasicRenderElement::Submesh)] = std::make_unique(); } FramePipeline::~FramePipeline() = default; }