// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_ABSTRACTRENDERTECHNIQUE_HPP #define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP #include #include #include #include #include #include #include class NzAbstractViewer; class NzBackground; struct SceneData; class NAZARA_GRAPHICS_API NzAbstractRenderTechnique { public: NzAbstractRenderTechnique(); NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete; virtual ~NzAbstractRenderTechnique(); virtual bool Draw(const NzSceneData& sceneData) const = 0; virtual void EnableInstancing(bool instancing); virtual NzString GetName() const; virtual NzAbstractRenderQueue* GetRenderQueue() = 0; virtual nzRenderTechniqueType GetType() const = 0; virtual bool IsInstancingEnabled() const; NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete; protected: bool m_instancingEnabled; }; #endif // NAZARA_ABSTRACTRENDERTECHNIQUE_HPP