// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include NzDeferredForwardPass::NzDeferredForwardPass() = default; NzDeferredForwardPass::~NzDeferredForwardPass() = default; void NzDeferredForwardPass::Initialize(NzDeferredRenderTechnique* technique) { NzDeferredRenderPass::Initialize(technique); m_forwardTechnique = technique->GetForwardTechnique(); } bool NzDeferredForwardPass::Process(const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const { NazaraAssert(sceneData.viewer, "Invalid viewer"); NazaraUnused(workTexture); m_workRTT->SetColorTarget(sceneTexture); NzRenderer::SetTarget(m_workRTT); NzRenderer::SetViewport(NzRecti(0, 0, m_dimensions.x, m_dimensions.y)); if (sceneData.background) sceneData.background->Draw(sceneData.viewer); NzRenderer::SetMatrix(nzMatrixType_Projection, sceneData.viewer->GetProjectionMatrix()); NzRenderer::SetMatrix(nzMatrixType_View, sceneData.viewer->GetViewMatrix()); m_forwardTechnique->Draw(sceneData); return false; }