// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP #define NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API DirectoryModuleResolver : public ShaderModuleResolver { public: inline DirectoryModuleResolver(); DirectoryModuleResolver(const DirectoryModuleResolver&) = delete; DirectoryModuleResolver(DirectoryModuleResolver&&) = delete; ~DirectoryModuleResolver() = default; inline void RegisterModuleDirectory(std::string_view path, std::filesystem::path realPath); inline void RegisterModuleFile(std::string_view path, std::filesystem::path realPath); inline void RegisterModuleFile(std::string_view path, std::vector fileContent); inline void RegisterModuleFile(std::string_view path, const void* staticData, std::size_t size); ShaderAst::ModulePtr Resolve(const std::vector& modulePath) override; DirectoryModuleResolver& operator=(const DirectoryModuleResolver&) = delete; DirectoryModuleResolver& operator=(DirectoryModuleResolver&&) = delete; private: std::shared_ptr m_searchDirectory; std::unordered_map m_knownModules; }; } #include #endif // NAZARA_SHADER_DIRECTORYMODULERESOLVER_HPP