[nzsl_version("1.0")] module; import Engine.InstanceData; import Engine.ViewerData; option HasDiffuseTexture: bool = false; option HasAlphaTexture: bool = false; option AlphaTest: bool = false; [layout(std140)] struct BasicSettings { AlphaThreshold: f32, DiffuseColor: vec4[f32] } external { [binding(0)] settings: uniform[BasicSettings], [binding(1)] MaterialDiffuseMap: sampler2D[f32], [binding(2)] MaterialAlphaMap: sampler2D[f32], [binding(3)] TextureOverlay: sampler2D[f32], [binding(4)] instanceData: uniform[InstanceData], [binding(5)] viewerData: uniform[ViewerData], } struct InputData { [location(0)] normal: vec3[f32], [location(1)] uv: vec2[f32], [location(2)] pos: vec3[f32] } struct OutputData { [location(0)] diffuseMap: vec4[f32], [location(1)] normalMap: vec4[f32], [location(2)] positionMap: vec4[f32] } [entry(frag)] fn main(input: InputData) -> OutputData { let diffuseColor = settings.DiffuseColor; const if (HasDiffuseTexture) diffuseColor *= MaterialDiffuseMap.Sample(input.uv); const if (HasAlphaTexture) diffuseColor.w *= MaterialAlphaMap.Sample(input.uv).x; const if (AlphaTest) { if (diffuseColor.w < settings.AlphaThreshold) discard; } let output: OutputData; output.diffuseMap = diffuseColor; output.normalMap = vec4[f32]((vec3[f32](1.0, 1.0, 1.0) + input.normal) * 0.5, 1.0); output.positionMap = vec4[f32](input.pos, 1.0); return output; }