[nzsl_version("1.0")] module; external { [binding(0)] colorTexture: sampler2D[f32] } struct FragIn { [location(0)] uv: vec2[f32] } struct FragOut { [location(0)] color: vec4[f32] } struct VertIn { [location(0)] pos: vec2[f32], [location(1)] uv: vec2[f32] } struct VertOut { [location(0)] vertUV: vec2[f32], [builtin(position)] position: vec4[f32] } [entry(frag)] fn main(input: FragIn) -> FragOut { let gamma = 2.2; let output: FragOut; output.color = colorTexture.Sample(input.uv); //output.color = pow(colorTexture.Sample(input.uv), vec4[f32](1.0 / gamma, 1.0 / gamma, 1.0 / gamma, 1.0)); return output; } [entry(vert)] fn main(input: VertIn) -> VertOut { let output: VertOut; output.position = vec4[f32](input.pos, 0.0, 1.0); output.vertUV = input.uv; return output; }