// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderAst { inline ModulePtr EliminateUnusedPass(const Module& shaderModule) { DependencyCheckerVisitor::Config defaultConfig; return EliminateUnusedPass(shaderModule, defaultConfig); } inline ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::Config& config) { DependencyCheckerVisitor dependencyVisitor; for (const auto& importedModule : shaderModule.importedModules) dependencyVisitor.Process(*importedModule.module->rootNode, config); dependencyVisitor.Process(*shaderModule.rootNode, config); dependencyVisitor.Resolve(); return EliminateUnusedPass(shaderModule, dependencyVisitor.GetUsage()); } ModulePtr EliminateUnusedPass(const Module& shaderModule, const DependencyCheckerVisitor::UsageSet& usageSet) { EliminateUnusedPassVisitor visitor; return visitor.Process(shaderModule, usageSet); } inline StatementPtr EliminateUnusedPass(Statement& ast) { DependencyCheckerVisitor::Config defaultConfig; return EliminateUnusedPass(ast, defaultConfig); } inline StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::Config& config) { DependencyCheckerVisitor dependencyVisitor; dependencyVisitor.Process(ast, config); dependencyVisitor.Resolve(); return EliminateUnusedPass(ast, dependencyVisitor.GetUsage()); } StatementPtr EliminateUnusedPass(Statement& ast, const DependencyCheckerVisitor::UsageSet& usageSet) { EliminateUnusedPassVisitor visitor; return visitor.Process(ast, usageSet); } } #include