#include #include SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]") { GIVEN("A sound buffer") { Nz::SoundBuffer soundBuffer; WHEN("We load our sound") { REQUIRE(soundBuffer.LoadFromFile("resources/Engine/Audio/Cat.flac")); THEN("We can ask the informations of the file") { REQUIRE(soundBuffer.GetDuration() <= 8500); // 8s = 8000ms REQUIRE(soundBuffer.GetDuration() >= 8000); } } } }