// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include namespace Nz { namespace { template struct overloaded : Ts... { using Ts::operator()...; }; template overloaded(Ts...)->overloaded; } void SpirvExpressionStore::Store(ShaderAst::ExpressionPtr& node, UInt32 resultId) { node->Visit(*this); std::visit(overloaded { [&](const Pointer& pointer) { m_block.Append(SpirvOp::OpStore, pointer.pointerId, resultId); }, [&](const LocalVar& value) { throw std::runtime_error("not yet implemented"); }, [](std::monostate) { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionStore::Visit(ShaderAst::AccessIndexExpression& node) { node.expr->Visit(*this); const ShaderAst::ExpressionType& exprType = GetExpressionType(node); std::visit(overloaded { [&](const Pointer& pointer) { UInt32 resultId = m_visitor.AllocateResultId(); UInt32 pointerType = m_writer.RegisterPointerType(exprType, pointer.storage); //< FIXME StackArray indexIds = NazaraStackArrayNoInit(UInt32, node.indices.size()); for (std::size_t i = 0; i < node.indices.size(); ++i) indexIds[i] = m_visitor.EvaluateExpression(node.indices[i]); m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender) { appender(pointerType); appender(resultId); appender(pointer.pointerId); for (UInt32 id : indexIds) appender(id); }); m_value = Pointer { pointer.storage, resultId }; }, [&](const LocalVar& value) { throw std::runtime_error("not yet implemented"); }, [](std::monostate) { throw std::runtime_error("an internal error occurred"); } }, m_value); } void SpirvExpressionStore::Visit(ShaderAst::SwizzleExpression& node) { throw std::runtime_error("not yet implemented"); } void SpirvExpressionStore::Visit(ShaderAst::VariableExpression& node) { const auto& var = m_visitor.GetVariable(node.variableId); m_value = Pointer{ var.storage, var.pointerId }; } }