// Copyright (C) 2016 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP #define NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP #include #include namespace Nz { namespace Vk { class Framebuffer : public DeviceObject { friend DeviceObject; public: Framebuffer() = default; Framebuffer(const Framebuffer&) = delete; Framebuffer(Framebuffer&&) = default; ~Framebuffer() = default; Framebuffer& operator=(const Framebuffer&) = delete; Framebuffer& operator=(Framebuffer&&) = delete; private: static inline VkResult CreateHelper(const DeviceHandle& device, const VkFramebufferCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkFramebuffer* handle); static inline void DestroyHelper(const DeviceHandle& device, VkFramebuffer handle, const VkAllocationCallbacks* allocator); }; } } #include #endif // NAZARA_VULKANRENDERER_VKFRAMEBUFFER_HPP