// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include NzShader* NzShaderLibrary::Get(const NzString& name) { auto it = s_library.find(name); if (it != s_library.end()) return it->second; else { NazaraError("Shader \"" + name + "\" is not present"); return nullptr; } } bool NzShaderLibrary::Has(const NzString& name) { return s_library.find(name) != s_library.end(); } bool NzShaderLibrary::Initialize() { return true; // Que faire } void NzShaderLibrary::Register(const NzString& name, NzShader* shader) { s_library.emplace(name, shader); NazaraDebug("Shader \"" + name + "\" registred"); } void NzShaderLibrary::Uninitialize() { for (auto it : s_library) NazaraWarning("Shader \"" + it.first + "\" has not been unregistred"); s_library.clear(); } void NzShaderLibrary::Unregister(const NzString& name) { s_library.erase(name); NazaraDebug("Shader \"" + name + "\" unregistred"); } std::unordered_map NzShaderLibrary::s_library;