// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { VulkanTextureSampler::VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo) { VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; createInfo.magFilter = ToVulkan(samplerInfo.magFilter); createInfo.minFilter = ToVulkan(samplerInfo.minFilter); createInfo.addressModeU = ToVulkan(samplerInfo.wrapModeU); createInfo.addressModeV = ToVulkan(samplerInfo.wrapModeV); createInfo.addressModeW = ToVulkan(samplerInfo.wrapModeW); createInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; createInfo.mipmapMode = ToVulkan(samplerInfo.mipmapMode); if (samplerInfo.anisotropyLevel > 0.f) { createInfo.anisotropyEnable = VK_TRUE; createInfo.maxAnisotropy = samplerInfo.anisotropyLevel; } if (!m_sampler.Create(device, createInfo)) throw std::runtime_error("Failed to create sampler: " + TranslateVulkanError(m_sampler.GetLastErrorCode())); } }