option("shadernodes", { description = "Build ShaderNodes tool (requires Qt)", default = false }) if has_config("shadernodes") then add_requires("nodeeditor", "qt5core", "qt5gui", "qt5widgets", {debug = is_mode("debug")}) target("NazaraShaderNodes", function () set_group("Tools") set_kind("binary") add_deps("NazaraCore") add_packages("nzsl") add_packages("nodeeditor") add_packages("qt5core", "qt5gui", "qt5widgets") if not is_plat("windows") then add_cxflags("-fPIC") end if has_config("unitybuild") then add_rules("c++.unity_build") end add_includedirs("../src") add_headerfiles("../src/ShaderNode/**.hpp", "../src/ShaderNode/**.inl", { prefixdir = "private", install = false }) add_files("../src/ShaderNode/**.cpp") add_files("../src/ShaderNode/Previews/PreviewValues.cpp", { unity_ignored = true }) -- fixes an issue with MSVC and operator* end) end