// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline Joint::Joint(Skeleton* skeleton) : m_skeleton(skeleton), m_skinningMatrixUpdated(false) { } inline Joint::Joint(const Joint& joint) : Node(joint), m_inverseBindMatrix(joint.m_inverseBindMatrix), m_name(joint.m_name), m_skeleton(joint.m_skeleton), m_skinningMatrixUpdated(false) { } inline Joint::Joint(Joint&& joint) noexcept : Node(std::move(joint)), m_inverseBindMatrix(joint.m_inverseBindMatrix), m_name(joint.m_name), m_skeleton(joint.m_skeleton), m_skinningMatrixUpdated(false) { } inline void Joint::EnsureSkinningMatrixUpdate() const { if (!m_skinningMatrixUpdated) UpdateSkinningMatrix(); } inline const Matrix4f& Joint::GetInverseBindMatrix() const { return m_inverseBindMatrix; } inline const std::string& Joint::GetName() const { return m_name; } inline Skeleton* Joint::GetSkeleton() { return m_skeleton; } inline const Skeleton* Joint::GetSkeleton() const { return m_skeleton; } inline const Matrix4f& Joint::GetSkinningMatrix() const { EnsureSkinningMatrixUpdate(); return m_skinningMatrix; } inline void Joint::SetInverseBindMatrix(const Matrix4f& matrix) { m_inverseBindMatrix = matrix; m_skinningMatrixUpdated = false; } inline void Joint::SetName(std::string name) { m_name = std::move(name); m_skeleton->InvalidateJointMap(); } inline Joint& Joint::operator=(const Joint& joint) { Node::operator=(joint); m_inverseBindMatrix = joint.m_inverseBindMatrix; m_name = joint.m_name; m_skeleton = joint.m_skeleton; m_skinningMatrixUpdated = false; return *this; } inline Joint& Joint::operator=(Joint&& joint) noexcept { Node::operator=(std::move(joint)); m_inverseBindMatrix = joint.m_inverseBindMatrix; m_name = joint.m_name; m_skeleton = joint.m_skeleton; m_skinningMatrixUpdated = false; return *this; } inline void Joint::UpdateSkinningMatrix() const { EnsureTransformMatrixUpdate(); m_skinningMatrix = Matrix4f::ConcatenateTransform(m_inverseBindMatrix, m_transformMatrix); m_skinningMatrixUpdated = true; } } #include #include "Joint.hpp"