// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Core module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Box; box.lengths = lengths; box.subdivision = subdivision; } inline void Primitive::MakeBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakeBox(lengths, subdivision, Matrix4f::Transform(position, rotation), uvCoords); } inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Cone; cone.length = length; cone.radius = radius; cone.subdivision = subdivision; } inline void Primitive::MakeCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakeCone(length, radius, subdivision, Matrix4f::Transform(position, rotation), uvCoords); } inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Sphere; sphere.size = size; sphere.type = SphereType_Cubic; sphere.cubic.subdivision = subdivision; } inline void Primitive::MakeCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakeCubicSphere(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords); } inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Sphere; sphere.size = size; sphere.type = SphereType_Ico; sphere.ico.recursionLevel = recursionLevel; } inline void Primitive::MakeIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakeIcoSphere(size, recursionLevel, Matrix4f::Transform(position, rotation), uvCoords); } inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Plane; plane.size = size; plane.subdivision = subdivision; } inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo, const Rectf& uvCoords) { MakePlane(size, subdivision, Matrix4f::Transform(planeInfo.distance * planeInfo.normal, Quaternionf::RotationBetween(Vector3f::Up(), planeInfo.normal)), uvCoords); } inline void Primitive::MakePlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakePlane(size, subdivision, Matrix4f::Transform(position, rotation), uvCoords); } inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords) { matrix = transformMatrix; textureCoords = uvCoords; type = PrimitiveType_Sphere; sphere.size = size; sphere.type = SphereType_UV; sphere.uv.sliceCount = sliceCount; sphere.uv.stackCount = stackCount; } inline void Primitive::MakeUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { MakeUVSphere(size, sliceCount, stackCount, Matrix4f::Transform(position, rotation), uvCoords); } inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakeBox(lengths, subdivision, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::Box(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakeBox(lengths, subdivision, position, rotation, uvCoords); return primitive; } inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakeCone(length, radius, subdivision, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::Cone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakeCone(length, radius, subdivision, position, rotation, uvCoords); return primitive; } inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakeCubicSphere(size, subdivision, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::CubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakeCubicSphere(size, subdivision, position, rotation, uvCoords); return primitive; } inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakeIcoSphere(size, recursionLevel, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::IcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakeIcoSphere(size, recursionLevel, position, rotation, uvCoords); return primitive; } inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakePlane(size, subdivision, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Planef& plane, const Rectf& uvCoords) { Primitive primitive; primitive.MakePlane(size, subdivision, plane, uvCoords); return primitive; } inline Primitive Primitive::Plane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakePlane(size, subdivision, position, rotation, uvCoords); return primitive; } inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& transformMatrix, const Rectf& uvCoords) { Primitive primitive; primitive.MakeUVSphere(size, sliceCount, stackCount, transformMatrix, uvCoords); return primitive; } inline Primitive Primitive::UVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation, const Rectf& uvCoords) { Primitive primitive; primitive.MakeUVSphere(size, sliceCount, stackCount, position, rotation, uvCoords); return primitive; } } #include