// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PHYSICS3D_PHYSBODY3D_HPP #define NAZARA_PHYSICS3D_PHYSBODY3D_HPP #include #include namespace Nz { class NAZARA_PHYSICS3D_API PhysBody3D { public: PhysBody3D() = default; PhysBody3D(const PhysBody3D&) = delete; PhysBody3D(PhysBody3D&&) = delete; virtual ~PhysBody3D(); virtual UInt32 GetBodyIndex() const = 0; PhysBody3D& operator=(const PhysBody3D&) = delete; PhysBody3D& operator=(PhysBody3D&&) = delete; }; } #include #endif // NAZARA_PHYSICS3D_PHYSBODY3D_HPP