// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include template NzVector3::NzVector3() { } template NzVector3::NzVector3(T X, T Y, T Z) : x(X), y(Y), z(Z) { } template NzVector3::NzVector3(T scale) : x(scale), y(scale), z(scale) { } template NzVector3::NzVector3(T vec[3]) : x(vec[0]), y(vec[1]), z(vec[2]) { } template NzVector3::NzVector3(const NzVector2& vec) : x(vec.x), y(vec.y), z(0) { } template template NzVector3::NzVector3(const NzVector3& vec) : x(static_cast(vec.x)), y(static_cast(vec.y)), z(static_cast(vec.z)) { } template T NzVector3::AbsDotProduct(const NzVector3& vec) const { return std::fabs(x * vec.x) + std::fabs(y * vec.y) + std::fabs(z * vec.z); } template<> inline int NzVector3::AbsDotProduct(const NzVector3& vec) const { return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z); } template<> inline unsigned int NzVector3::AbsDotProduct(const NzVector3& vec) const { return std::labs(x * vec.x) + std::labs(y * vec.y) + std::labs(z * vec.z); } template NzVector3 NzVector3::CrossProduct(const NzVector3& vec) const { return NzVector3(y * vec.z - z * vec.y, z * vec.x - x * vec.y, x * vec.y - y * vec.x); } template T NzVector3::Distance(const NzVector3& vec) const { return std::sqrt(SquaredDistance(vec)); } template float NzVector3::Distancef(const NzVector3& vec) const { return std::sqrt(static_cast(SquaredDistance())); } template T NzVector3::DotProduct(const NzVector3& vec) const { return x * vec.x + y * vec.y + z * vec.z; } template NzVector3 NzVector3::GetNormal() const { NzVector3 vec(*this); vec.Normalize(); return vec; } template void NzVector3::MakeCeil(const NzVector3& vec) { if (vec.x > x) x = vec.x; if (vec.y > y) y = vec.y; if (vec.z > z) z = vec.z; } template void NzVector3::MakeFloor(const NzVector3& vec) { if (vec.x < x) x = vec.x; if (vec.y < y) y = vec.y; if (vec.z < z) z = vec.z; } template T NzVector3::Length() const { return std::sqrt(SquaredLength()); } template float NzVector3::Lengthf() const { return std::sqrt(static_cast(SquaredLength())); } template void NzVector3::Normalize() { T length = Length(); if (!NzNumberEquals(length, static_cast(0.0))) { x /= length; y /= length; z /= length; } } template T NzVector3::SquaredDistance(const NzVector3& vec) const { return operator-(vec).SquaredLength(); } template T NzVector3::SquaredLength() const { return x * x + y * y + z * z; } template NzString NzVector3::ToString() const { NzStringStream ss; return ss << "Vector3(" << x << ", " << y << ", " << z <<')'; } template NzVector3::operator T*() { return &x; } template NzVector3::operator const T*() const { return &x; } template T& NzVector3::operator[](unsigned int i) { if (i >= 3) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)"; throw std::domain_error(ss.ToString()); } return *(&x+i); } template T NzVector3::operator[](unsigned int i) const { if (i >= 3) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Index out of range (" << i << " >= 3)"; throw std::domain_error(ss.ToString()); } return *(&x+i); } template const NzVector3& NzVector3::operator+() const { return *this; } template NzVector3 NzVector3::operator-() const { return NzVector3(-x, -y, -z); } template NzVector3 NzVector3::operator+(const NzVector3& vec) const { return NzVector3(x + vec.x, y + vec.y, z + vec.z); } template NzVector3 NzVector3::operator-(const NzVector3& vec) const { return NzVector3(x - vec.x, y - vec.y, z - vec.z); } template NzVector3 NzVector3::operator*(const NzVector3& vec) const { return NzVector3(x * vec.x, y * vec.y, z * vec.z); } template NzVector3 NzVector3::operator*(T scale) const { return NzVector3(x * scale, y * scale, z * scale); } template NzVector3 NzVector3::operator/(const NzVector3& vec) const { if (NzNumberEquals(vec.x, static_cast(0.0)) || NzNumberEquals(vec.y, static_cast(0.0)) || NzNumberEquals(vec.z, static_cast(0.0))) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; throw std::domain_error(ss.ToString()); } return NzVector3(x / vec.x, y / vec.y, z / vec.z); } template NzVector3 NzVector3::operator/(T scale) const { if (NzNumberEquals(scale, static_cast(0.0))) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; throw std::domain_error(ss.ToString()); } return NzVector3(x / scale, y / scale, z / scale); } template NzVector3& NzVector3::operator+=(const NzVector3& vec) { x += vec.x; y += vec.y; z += vec.z; return *this; } template NzVector3& NzVector3::operator-=(const NzVector3& vec) { x -= vec.x; y -= vec.y; z -= vec.z; return *this; } template NzVector3& NzVector3::operator*=(const NzVector3& vec) { x *= vec.x; y *= vec.y; z *= vec.z; return *this; } template NzVector3& NzVector3::operator*=(T scale) { x *= scale; y *= scale; z *= scale; return *this; } template NzVector3& NzVector3::operator/=(const NzVector3& vec) { if (NzNumberEquals(vec.x, static_cast(0.0)) || NzNumberEquals(vec.y, static_cast(0.0)) || NzNumberEquals(vec.z, static_cast(0.0))) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; throw std::domain_error(ss.ToString()); } x /= vec.x; y /= vec.y; z /= vec.z; return *this; } template NzVector3& NzVector3::operator/=(T scale) { if (NzNumberEquals(scale, static_cast(0.0))) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; throw std::domain_error(ss.ToString()); } x /= scale; y /= scale; z /= scale; return *this; } template bool NzVector3::operator==(const NzVector3& vec) const { return NzNumberEquals(x, vec.x) && NzNumberEquals(y, vec.y) && NzNumberEquals(z, vec.z); } template bool NzVector3::operator!=(const NzVector3& vec) const { return !operator==(vec); } template bool NzVector3::operator<(const NzVector3& vec) const { return x < vec.x && y < vec.y && z < vec.z; } template bool NzVector3::operator<=(const NzVector3& vec) const { return operator<(vec) || operator==(vec); } template bool NzVector3::operator>(const NzVector3& vec) const { return !operator<=(vec); } template bool NzVector3::operator>=(const NzVector3& vec) const { return !operator<(vec); } template std::ostream& operator<<(std::ostream& out, const NzVector3& vec) { return out << vec.ToString(); } template NzVector3 operator*(T scale, const NzVector3& vec) { return NzVector3(scale * vec.x, scale * vec.y, scale * vec.z); } template NzVector3 operator/(T scale, const NzVector3& vec) { if (NzNumberEquals(vec.x, static_cast(0.0)) || NzNumberEquals(vec.y, static_cast(0.0)) || NzNumberEquals(vec.z, static_cast(0.0))) { NzStringStream ss; ss << __FILE__ << ':' << __LINE__ << ": Division by zero"; throw std::domain_error(ss.ToString()); } return NzVector3(scale / vec.x, scale / vec.y, scale / vec.z); } #include