// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine". // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_TEXTURE_HPP #define NAZARA_TEXTURE_HPP #include #include #include #include enum nzTextureFilter { nzTextureFilter_Bilinear, nzTextureFilter_Nearest, nzTextureFilter_Trilinear, nzTextureFilter_Unknown }; enum nzTextureWrap { nzTextureWrap_Clamp, nzTextureWrap_Repeat, nzTextureWrap_Unknown }; class NzShader; struct NzTextureImpl; class NAZARA_API NzTexture : public NzResource, NzNonCopyable { friend class NzShader; public: NzTexture(); explicit NzTexture(const NzImage& image); ~NzTexture(); #ifndef NAZARA_RENDERER_COMMON bool Bind() const; #endif bool Create(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth = 1, nzUInt8 levelCount = 1, bool lock = false); void Destroy(); bool Download(NzImage* image) const; bool EnableMipmapping(bool enable); unsigned int GetAnisotropyLevel() const; nzUInt8 GetBPP() const; unsigned int GetDepth() const; nzTextureFilter GetFilterMode() const; nzPixelFormat GetFormat() const; unsigned int GetHeight() const; nzImageType GetType() const; unsigned int GetWidth() const; nzTextureWrap GetWrapMode() const; bool IsCompressed() const; bool IsCubemap() const; bool IsTarget() const; bool IsValid() const; bool LoadFromFile(const NzString& filePath, const NzImageParams& params = NzImageParams()); bool LoadFromImage(const NzImage& image); bool LoadFromMemory(const void* data, std::size_t size, const NzImageParams& params = NzImageParams()); bool LoadFromStream(NzInputStream& stream, const NzImageParams& params = NzImageParams()); bool Lock(); bool SetAnisotropyLevel(unsigned int anistropyLevel); bool SetFilterMode(nzTextureFilter filter); bool SetMipmapRange(nzUInt8 minLevel, nzUInt8 maxLevel); bool SetWrapMode(nzTextureWrap wrap); bool Update(const NzImage& image, nzUInt8 level = 0); bool Update(const NzImage& image, const NzRectui& rect, unsigned int z = 0, nzUInt8 level = 0); bool Update(const NzImage& image, const NzCubeui& cube, nzUInt8 level = 0); bool Update(const nzUInt8* pixels, nzUInt8 level = 0); bool Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int z = 0, nzUInt8 level = 0); bool Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 level = 0); bool UpdateFace(nzCubemapFace face, const NzImage& image, nzUInt8 level = 0); bool UpdateFace(nzCubemapFace face, const NzImage& image, const NzRectui& rect, nzUInt8 level = 0); bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, nzUInt8 level = 0); bool UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRectui& rect, nzUInt8 level = 0); void Unlock(); static unsigned int GetValidSize(unsigned int size); static bool IsFormatSupported(nzPixelFormat format); static bool IsTypeSupported(nzImageType type); private: void SetTarget(bool isTarget); NzTextureImpl* m_impl; }; #endif // NAZARA_TEXTURE_HPP