// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SKELETALMESH_HPP #define NAZARA_SKELETALMESH_HPP #include #include #include #include class NzSkeletalMesh; using NzSkeletalMeshConstListener = NzObjectListenerWrapper; using NzSkeletalMeshConstRef = NzObjectRef; using NzSkeletalMeshListener = NzObjectListenerWrapper; using NzSkeletalMeshRef = NzObjectRef; class NAZARA_API NzSkeletalMesh final : public NzSubMesh { public: NzSkeletalMesh(const NzMesh* parent); ~NzSkeletalMesh(); bool Create(NzVertexBuffer* vertexBuffer); void Destroy(); const NzBoxf& GetAABB() const override; nzAnimationType GetAnimationType() const final; const NzIndexBuffer* GetIndexBuffer() const override; NzVertexBuffer* GetVertexBuffer(); const NzVertexBuffer* GetVertexBuffer() const; unsigned int GetVertexCount() const override; bool IsAnimated() const final; bool IsValid() const; void SetAABB(const NzBoxf& aabb); void SetIndexBuffer(const NzIndexBuffer* indexBuffer); template static NzSkeletalMeshRef New(Args&&... args); private: NzBoxf m_aabb; NzIndexBufferConstRef m_indexBuffer = nullptr; NzVertexBufferRef m_vertexBuffer = nullptr; }; #include #endif // NAZARA_SKELETALMESH_HPP