// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_GLBUFFER_HPP #define NAZARA_OPENGLRENDERER_GLBUFFER_HPP #include #include #include #include namespace Nz::GL { class Buffer : public DeviceObject { friend DeviceObject; public: Buffer() = default; Buffer(const Buffer&) = delete; Buffer(Buffer&&) noexcept = default; ~Buffer() = default; inline void* MapRange(GLintptr offset, GLsizeiptr length, GLbitfield access); inline void Reset(BufferTarget target, GLsizeiptr size, const void* initialData, GLenum usage); inline void SubData(GLintptr offset, GLsizeiptr size, const void* data); inline bool Unmap(); Buffer& operator=(const Buffer&) = delete; Buffer& operator=(Buffer&&) noexcept = default; private: static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context); static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId); BufferTarget m_target; }; } #include #endif