#include #include SCENARIO("TextureBackground", "[GRAPHICS][TEXTUREBACKGROUND]") { GIVEN("A default texture background") { Nz::TextureRef textureRef = Nz::Texture::LoadFromFile("resources/Engine/Graphics/skybox.png"); Nz::TextureBackgroundRef textureBackgroundRef = Nz::TextureBackground::New(textureRef); WHEN("We assign it parameters") { THEN("We can get it") { REQUIRE(textureBackgroundRef->GetTexture().Get() == textureRef.Get()); } } } }