// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEPTHRENDERQUEUE_HPP #define NAZARA_DEPTHRENDERQUEUE_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API DepthRenderQueue : public ForwardRenderQueue { public: DepthRenderQueue(); ~DepthRenderQueue() = default; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr = nullptr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr = nullptr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr alphaPtr) override; void AddDirectionalLight(const DirectionalLight& light) override; void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override; void AddPointLight(const PointLight& light) override; void AddSpotLight(const SpotLight& light) override; void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override; private: inline bool IsMaterialSuitable(const Material* material) const; MaterialRef m_baseMaterial; }; } #include #endif // NAZARA_DEPTHRENDERQUEUE_HPP