// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_FORWARDRENDERQUEUE_HPP #define NAZARA_FORWARDRENDERQUEUE_HPP #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class AbstractViewer; class NAZARA_GRAPHICS_API ForwardRenderQueue : public AbstractRenderQueue { friend class ForwardRenderTechnique; public: ForwardRenderQueue() = default; ~ForwardRenderQueue() = default; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr = nullptr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr = nullptr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr sinCosPtr, SparsePtr alphaPtr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr colorPtr = nullptr) override; void AddBillboards(int renderOrder, const Material* material, unsigned int count, SparsePtr positionPtr, SparsePtr sizePtr, SparsePtr anglePtr, SparsePtr alphaPtr) override; void AddDrawable(int renderOrder, const Drawable* drawable) override; void AddMesh(int renderOrder, const Material* material, const MeshData& meshData, const Boxf& meshAABB, const Matrix4f& transformMatrix) override; void AddSprites(int renderOrder, const Material* material, const VertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const Texture* overlay = nullptr) override; void Clear(bool fully = false) override; void Sort(const AbstractViewer* viewer); /// Billboards struct BillboardData { Color color; Vector3f center; Vector2f size; Vector2f sinCos; }; struct BatchedBillboardComparator { bool operator()(const Material* mat1, const Material* mat2) const; }; struct BatchedBillboardEntry { NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot); std::vector billboards; }; typedef std::map BatchedBillboardContainer; /// Sprites struct SpriteChain_XYZ_Color_UV { const VertexStruct_XYZ_Color_UV* vertices; unsigned int spriteCount; }; struct BatchedSpriteEntry { NazaraSlot(Texture, OnTextureRelease, textureReleaseSlot); std::vector spriteChains; }; struct BatchedSpriteMaterialComparator { bool operator()(const Material* mat1, const Material* mat2); }; typedef std::map BasicSpriteOverlayContainer; struct BatchedBasicSpriteEntry { NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot); BasicSpriteOverlayContainer overlayMap; bool enabled = false; }; typedef std::map BasicSpriteBatches; /// Meshes struct MeshDataComparator { bool operator()(const MeshData& data1, const MeshData& data2) const; }; struct MeshInstanceEntry { NazaraSlot(IndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot); NazaraSlot(VertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot); std::vector instances; Spheref squaredBoundingSphere; }; typedef std::map MeshInstanceContainer; struct BatchedModelMaterialComparator { bool operator()(const Material* mat1, const Material* mat2) const; }; struct BatchedModelEntry { NazaraSlot(Material, OnMaterialRelease, materialReleaseSlot); MeshInstanceContainer meshMap; bool enabled = false; bool instancingEnabled = false; }; typedef std::map ModelBatches; struct TransparentModelData { Matrix4f transformMatrix; MeshData meshData; Spheref squaredBoundingSphere; const Material* material; }; typedef std::vector TransparentModelContainer; struct Layer { BatchedBillboardContainer billboards; BasicSpriteBatches basicSprites; ModelBatches opaqueModels; TransparentModelContainer transparentModels; std::vector transparentModelData; std::vector otherDrawables; unsigned int clearCount = 0; }; std::map layers; private: BillboardData* GetBillboardData(int renderOrder, const Material* material, unsigned int count); Layer& GetLayer(int i); ///TODO: Inline void OnIndexBufferInvalidation(const IndexBuffer* indexBuffer); void OnMaterialInvalidation(const Material* material); void OnTextureInvalidation(const Texture* texture); void OnVertexBufferInvalidation(const VertexBuffer* vertexBuffer); }; } #endif // NAZARA_FORWARDRENDERQUEUE_HPP