// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequisites.hpp namespace Ndk { inline float PhysicsSystem2D::GetDamping() const { NazaraAssert(m_physWorld, "Invalid physics world"); return m_physWorld->GetDamping(); } inline Nz::Vector2f PhysicsSystem2D::GetGravity() const { NazaraAssert(m_physWorld, "Invalid physics world"); return m_physWorld->GetGravity(); } inline std::size_t PhysicsSystem2D::GetIterationCount() const { NazaraAssert(m_physWorld, "Invalid physics world"); return m_physWorld->GetIterationCount(); } inline std::size_t PhysicsSystem2D::GetMaxStepCount() const { NazaraAssert(m_physWorld, "Invalid physics world"); return m_physWorld->GetMaxStepCount(); } inline float PhysicsSystem2D::GetStepSize() const { NazaraAssert(m_physWorld, "Invalid physics world"); return m_physWorld->GetStepSize(); } inline void PhysicsSystem2D::SetDamping(float dampingValue) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->SetDamping(dampingValue); } inline void PhysicsSystem2D::SetGravity(const Nz::Vector2f& gravity) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->SetGravity(gravity); } inline void PhysicsSystem2D::SetIterationCount(std::size_t iterationCount) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->SetIterationCount(iterationCount); } inline void PhysicsSystem2D::SetMaxStepCount(std::size_t maxStepCount) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->SetMaxStepCount(maxStepCount); } inline void PhysicsSystem2D::SetStepSize(float stepSize) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->SetStepSize(stepSize); } inline void PhysicsSystem2D::UseSpatialHash(float cellSize, std::size_t entityCount) { NazaraAssert(m_physWorld, "Invalid physics world"); m_physWorld->UseSpatialHash(cellSize, entityCount); } /*! * \brief Gets the physical world * \return A reference to the physical world */ inline Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() { if (!m_physWorld) CreatePhysWorld(); return *m_physWorld; } /*! * \brief Gets the physical world * \return A constant reference to the physical world */ inline const Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() const { if (!m_physWorld) CreatePhysWorld(); return *m_physWorld; } }