// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MODEL_HPP #define NAZARA_MODEL_HPP #include #include #include #include #include #include #include namespace Nz { class GraphicalMesh; class Material; class NAZARA_GRAPHICS_API Model : public InstancedRenderable { public: Model(std::shared_ptr graphicalMesh); Model(const Model&) = delete; Model(Model&&) noexcept = default; ~Model() = default; void Draw(CommandBufferBuilder& commandBuffer) const override; const std::shared_ptr& GetIndexBuffer(std::size_t subMeshIndex) const; std::size_t GetIndexCount(std::size_t subMeshIndex) const; const std::shared_ptr& GetMaterial(std::size_t subMeshIndex) const override; std::size_t GetMaterialCount() const override; const std::shared_ptr& GetRenderPipeline(std::size_t subMeshIndex) const; const std::shared_ptr& GetVertexBuffer(std::size_t subMeshIndex) const; inline std::size_t GetSubMeshCount() const; inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr material); Model& operator=(const Model&) = delete; Model& operator=(Model&&) noexcept = default; private: struct SubMeshData { std::shared_ptr material; std::vector vertexBufferData; }; std::shared_ptr m_graphicalMesh; std::vector m_subMeshes; }; } #include #endif