// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MODELINSTANCE_HPP #define NAZARA_MODELINSTANCE_HPP #include #include #include #include #include namespace Nz { class AbstractBuffer; class CommandBufferBuilder; class MaterialSettings; class UploadPool; class NAZARA_GRAPHICS_API WorldInstance { public: WorldInstance(); WorldInstance(const WorldInstance&) = delete; WorldInstance(WorldInstance&&) noexcept = default; ~WorldInstance() = default; inline std::shared_ptr& GetInstanceBuffer(); inline const std::shared_ptr& GetInstanceBuffer() const; inline ShaderBinding& GetShaderBinding(); inline const ShaderBinding& GetShaderBinding() const; void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder); inline void UpdateWorldMatrix(const Matrix4f& worldMatrix); inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix); WorldInstance& operator=(const WorldInstance&) = delete; WorldInstance& operator=(WorldInstance&&) noexcept = default; private: std::shared_ptr m_instanceDataBuffer; Matrix4f m_invWorldMatrix; Matrix4f m_worldMatrix; ShaderBindingPtr m_shaderBinding; bool m_dataInvalided; }; } #include #endif // NAZARA_MODELINSTANCE_HPP