// Copyright (C) 2014 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_FORWARDRENDERQUEUE_HPP #define NAZARA_FORWARDRENDERQUEUE_HPP #include #include #include #include #include #include #include #include #include #include #include #include class NzAbstractViewer; class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResourceListener { friend class NzForwardRenderTechnique; public: NzForwardRenderQueue() = default; ~NzForwardRenderQueue() = default; void AddDrawable(const NzDrawable* drawable) override; void AddLight(const NzLight* light) override; void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override; void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) override; void Clear(bool fully); void Sort(const NzAbstractViewer* viewer); private: bool OnResourceDestroy(const NzResource* resource, int index) override; void OnResourceReleased(const NzResource* resource, int index) override; struct SpriteChain_XYZ_Color_UV { const NzVertexStruct_XYZ_Color_UV* vertices; unsigned int spriteCount; }; struct BatchedSpriteEntry { BatchedSpriteEntry(NzForwardRenderQueue* listener, int textureValue) : textureListener(listener, textureValue) { } std::vector spriteChains; NzTextureConstListener textureListener; }; struct BatchedSpriteMaterialComparator { bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); }; typedef std::map BasicSpriteOverlayContainer; struct BatchedBasicSpriteEntry { BatchedBasicSpriteEntry(NzForwardRenderQueue* listener, int materialValue) : materialListener(listener, materialValue) { } NzMaterialConstListener materialListener; BasicSpriteOverlayContainer overlayMap; bool enabled = false; }; typedef std::map BasicSpriteBatches; struct MeshDataComparator { bool operator()(const NzMeshData& data1, const NzMeshData& data2); }; struct MeshInstanceEntry { MeshInstanceEntry(NzForwardRenderQueue* listener, int indexBufferValue, int vertexBufferValue) : indexBufferListener(listener, indexBufferValue), vertexBufferListener(listener, vertexBufferValue) { } std::vector instances; NzIndexBufferConstListener indexBufferListener; NzSpheref squaredBoundingSphere; NzVertexBufferConstListener vertexBufferListener; }; typedef std::map MeshInstanceContainer; struct BatchedModelMaterialComparator { bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); }; struct BatchedModelEntry { BatchedModelEntry(NzForwardRenderQueue* listener, int materialValue) : materialListener(listener, materialValue) { } NzMaterialConstListener materialListener; MeshInstanceContainer meshMap; bool enabled = false; bool instancingEnabled = false; }; typedef std::map ModelBatches; struct TransparentModelData { NzMatrix4f transformMatrix; NzMeshData meshData; NzSpheref squaredBoundingSphere; const NzMaterial* material; }; typedef std::vector LightContainer; typedef std::vector TransparentModelContainer; BasicSpriteBatches basicSprites; ModelBatches opaqueModels; TransparentModelContainer transparentModels; std::vector transparentModelData; std::vector otherDrawables; LightContainer directionalLights; LightContainer lights; }; #endif // NAZARA_FORWARDRENDERQUEUE_HPP