// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP #define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture { public: OpenGLTexture(OpenGLDevice& device, const TextureInfo& params); OpenGLTexture(const OpenGLTexture&) = delete; OpenGLTexture(OpenGLTexture&&) = delete; ~OpenGLTexture() = default; bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos) override; PixelFormat GetFormat() const override; UInt8 GetLevelCount() const override; Vector3ui GetSize(UInt8 level = 0) const override; inline const GL::Texture& GetTexture() const; ImageType GetType() const override; using Texture::Update; bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override; OpenGLTexture& operator=(const OpenGLTexture&) = delete; OpenGLTexture& operator=(OpenGLTexture&&) = delete; static inline GL::TextureTarget ToTextureTarget(ImageType imageType); private: GL::Texture m_texture; TextureInfo m_params; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP