// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_UBERSHADERPREPROCESSOR_HPP #define NAZARA_UBERSHADERPREPROCESSOR_HPP #include #include #include #include #include #include #include #include class NzUberShaderPreprocessor; using NzUberShaderPreprocessorConstRef = NzObjectRef; using NzUberShaderPreprocessorRef = NzObjectRef; class NAZARA_RENDERER_API NzUberShaderPreprocessor : public NzUberShader { public: NzUberShaderPreprocessor() = default; ~NzUberShaderPreprocessor(); NzUberShaderInstance* Get(const NzParameterList& parameters) const; void SetShader(nzShaderStage stage, const NzString& source, const NzString& shaderFlags, const NzString& requiredFlags = NzString()); bool SetShaderFromFile(nzShaderStage stage, const NzString& filePath, const NzString& shaderFlags, const NzString& requiredFlags = NzString()); static bool IsSupported(); template static NzUberShaderPreprocessorRef New(Args&&... args); // Signals: NazaraSignal(OnUberShaderPreprocessorRelease, const NzUberShaderPreprocessor*); //< Args: me private: struct Shader { mutable std::unordered_map cache; std::unordered_map flags; nzUInt32 requiredFlags; NzString source; bool present = false; }; mutable std::unordered_map m_cache; std::unordered_map m_flags; Shader m_shaders[nzShaderStage_Max+1]; }; #include #endif // NAZARA_UBERSHADERPREPROCESSOR_HPP