// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { template DampedSpringConstraint2DRef DampedSpringConstraint2D::New(Args&&... args) { std::unique_ptr object(new DampedSpringConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template DampedRotarySpringConstraint2DRef DampedRotarySpringConstraint2D::New(Args&&... args) { std::unique_ptr object(new DampedRotarySpringConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template GearConstraint2DRef GearConstraint2D::New(Args&&... args) { std::unique_ptr object(new GearConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template MotorConstraint2DRef MotorConstraint2D::New(Args&&... args) { std::unique_ptr object(new MotorConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template PinConstraint2DRef PinConstraint2D::New(Args&&... args) { std::unique_ptr object(new PinConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template PivotConstraint2DRef PivotConstraint2D::New(Args&&... args) { std::unique_ptr object(new PivotConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template RatchetConstraint2DRef RatchetConstraint2D::New(Args&&... args) { std::unique_ptr object(new RatchetConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template RotaryLimitConstraint2DRef RotaryLimitConstraint2D::New(Args&&... args) { std::unique_ptr object(new RotaryLimitConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } template SlideConstraint2DRef SlideConstraint2D::New(Args&&... args) { std::unique_ptr object(new SlideConstraint2D(std::forward(args)...)); object->SetPersistent(false); return object.release(); } } #include