// Copyright (C) 2017 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 2D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include namespace Nz { Collider2D::~Collider2D() = default; std::vector Collider2D::GenerateShapes(RigidBody2D* body) const { std::vector shapes; CreateShapes(body, shapes); cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask); for (cpShape* shape : shapes) { cpShapeSetFilter(shape, filter); cpShapeSetCollisionType(shape, m_collisionId); cpShapeSetSensor(shape, (m_trigger) ? cpTrue : cpFalse); } return shapes; } /******************************** BoxCollider2D *********************************/ BoxCollider2D::BoxCollider2D(const Vector2f& size, float radius) : BoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x, size.y), radius) { } BoxCollider2D::BoxCollider2D(const Rectf& rect, float radius) : m_rect(rect), m_radius(radius) { } float BoxCollider2D::ComputeMomentOfInertia(float mass) const { return static_cast(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height))); } ColliderType2D BoxCollider2D::GetType() const { return ColliderType2D_Box; } void BoxCollider2D::CreateShapes(RigidBody2D* body, std::vector& shapes) const { shapes.push_back(cpBoxShapeNew2(body->GetHandle(), cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius)); } /******************************** CircleCollider2D *********************************/ CircleCollider2D::CircleCollider2D(float radius, const Vector2f& offset) : m_offset(offset), m_radius(radius) { } float CircleCollider2D::ComputeMomentOfInertia(float mass) const { return static_cast(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y))); } ColliderType2D CircleCollider2D::GetType() const { return ColliderType2D_Circle; } void CircleCollider2D::CreateShapes(RigidBody2D* body, std::vector& shapes) const { shapes.push_back(cpCircleShapeNew(body->GetHandle(), m_radius, cpv(m_offset.x, m_offset.y))); } /******************************** CompoundCollider2D *********************************/ CompoundCollider2D::CompoundCollider2D(std::vector geoms) : m_geoms(std::move(geoms)), m_doesOverrideCollisionProperties(true) { } float CompoundCollider2D::ComputeMomentOfInertia(float mass) const { ///TODO: Correctly compute moment using parallel axis theorem: /// https://chipmunk-physics.net/forum/viewtopic.php?t=1056 float momentOfInertia = 0.f; for (const auto& geom : m_geoms) momentOfInertia += geom->ComputeMomentOfInertia(mass); //< Eeeer return momentOfInertia; } ColliderType2D CompoundCollider2D::GetType() const { return ColliderType2D_Compound; } void CompoundCollider2D::CreateShapes(RigidBody2D* body, std::vector& shapes) const { // Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay for (const auto& geom : m_geoms) geom->CreateShapes(body, shapes); } std::vector CompoundCollider2D::GenerateShapes(RigidBody2D* body) const { // This is our parent's default behavior if (m_doesOverrideCollisionProperties) return Collider2D::GenerateShapes(body); else { std::vector shapes; CreateShapes(body, shapes); return shapes; } } /******************************** ConvexCollider2D *********************************/ ConvexCollider2D::ConvexCollider2D(SparsePtr vertices, std::size_t vertexCount, float radius) : m_radius(radius) { m_vertices.resize(vertexCount); for (std::size_t i = 0; i < vertexCount; ++i) m_vertices[i].Set(*vertices++); } float ConvexCollider2D::ComputeMomentOfInertia(float mass) const { static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d"); return static_cast(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast(m_vertices.data()), cpv(0.0, 0.0), m_radius)); } ColliderType2D ConvexCollider2D::GetType() const { return ColliderType2D_Convex; } void ConvexCollider2D::CreateShapes(RigidBody2D* body, std::vector& shapes) const { shapes.push_back(cpPolyShapeNew(body->GetHandle(), int(m_vertices.size()), reinterpret_cast(m_vertices.data()), cpTransformIdentity, m_radius)); } /********************************* NullCollider2D **********************************/ ColliderType2D NullCollider2D::GetType() const { return ColliderType2D_Null; } float NullCollider2D::ComputeMomentOfInertia(float mass) const { return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects } void NullCollider2D::CreateShapes(RigidBody2D* /*body*/, std::vector& /*shapes*/) const { } /******************************** SegmentCollider2D *********************************/ float SegmentCollider2D::ComputeMomentOfInertia(float mass) const { return static_cast(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness)); } ColliderType2D SegmentCollider2D::GetType() const { return ColliderType2D_Segment; } void SegmentCollider2D::CreateShapes(RigidBody2D* body, std::vector& shapes) const { shapes.push_back(cpSegmentShapeNew(body->GetHandle(), cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness)); } }