// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEFERREDFOGPASS_HPP #define NAZARA_DEFERREDFOGPASS_HPP #include #include #include #include #include namespace Nz { class NAZARA_GRAPHICS_API DeferredFogPass : public DeferredRenderPass { public: DeferredFogPass(); virtual ~DeferredFogPass(); bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const override; protected: RenderStates m_states; ShaderRef m_shader; TextureSampler m_pointSampler; int m_shaderEyePositionLocation; }; } #endif // NAZARA_DEFERREDFOGPASS_HPP