// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP #define NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP #include #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLRenderWindow : public RenderWindowImpl { public: OpenGLRenderWindow(); ~OpenGLRenderWindow() = default; OpenGLRenderImage& Acquire() override; bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override; std::unique_ptr CreateCommandPool(QueueType queueType) override; inline GL::Context& GetContext(); const OpenGLFramebuffer& GetFramebuffer() const override; const OpenGLRenderPass& GetRenderPass() const override; std::shared_ptr GetRenderDevice() override; void Present(); private: std::size_t m_currentFrame; std::shared_ptr m_device; std::vector m_renderImage; std::unique_ptr m_context; OpenGLRenderPass m_renderPass; OpenGLWindowFramebuffer m_framebuffer; }; } #include #endif // NAZARA_OPENGLRENDERER_RENDERWINDOW_HPP