// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Physics 3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PHYSWORLD_HPP #define NAZARA_PHYSWORLD_HPP #include #include #include #include #include #include #include class NewtonBody; class NewtonJoint; class NewtonMaterial; class NewtonWorld; namespace Nz { class RigidBody3D; class NAZARA_PHYSICS3D_API PhysWorld3D { public: using BodyIterator = std::function; using AABBOverlapCallback = std::function; using CollisionCallback = std::function; PhysWorld3D(); PhysWorld3D(const PhysWorld3D&) = delete; PhysWorld3D(PhysWorld3D&&) noexcept = default; ~PhysWorld3D(); int CreateMaterial(String name = String()); void ForEachBodyInAABB(const Boxf& box, const BodyIterator& iterator); Vector3f GetGravity() const; NewtonWorld* GetHandle() const; int GetMaterial(const String& name); std::size_t GetMaxStepCount() const; float GetStepSize() const; unsigned int GetThreadCount() const; void SetGravity(const Vector3f& gravity); void SetMaxStepCount(std::size_t maxStepCount); void SetSolverModel(unsigned int model); void SetStepSize(float stepSize); void SetThreadCount(unsigned int threadCount); void SetMaterialCollisionCallback(int firstMaterial, int secondMaterial, AABBOverlapCallback aabbOverlapCallback, CollisionCallback collisionCallback); void SetMaterialDefaultCollidable(int firstMaterial, int secondMaterial, bool collidable); void SetMaterialDefaultElasticity(int firstMaterial, int secondMaterial, float elasticCoef); void SetMaterialDefaultFriction(int firstMaterial, int secondMaterial, float staticFriction, float kineticFriction); void SetMaterialDefaultSoftness(int firstMaterial, int secondMaterial, float softness); void SetMaterialSurfaceThickness(int firstMaterial, int secondMaterial, float thickness); void Step(float timestep); PhysWorld3D& operator=(const PhysWorld3D&) = delete; PhysWorld3D& operator=(PhysWorld3D&&) noexcept = default; private: struct Callback { AABBOverlapCallback aabbOverlapCallback; CollisionCallback collisionCallback; }; static int OnAABBOverlap(const NewtonMaterial* const material, const NewtonBody* const body0, const NewtonBody* const body1, int threadIndex); static void ProcessContact(const NewtonJoint* const contact, float timestep, int threadIndex); std::unordered_map> m_callbacks; std::unordered_map m_materialIds; std::size_t m_maxStepCount; MovablePtr m_world; Vector3f m_gravity; float m_stepSize; float m_timestepAccumulator; }; } #endif // NAZARA_PHYSWORLD_HPP