// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADERASTVISITOREXCEPT_HPP #define NAZARA_SHADERASTVISITOREXCEPT_HPP #include #include #include namespace Nz { class NAZARA_SHADER_API ShaderAstVisitorExcept : public ShaderAstVisitor { public: using ShaderAstVisitor::Visit; void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::BinaryOp& node) override; void Visit(ShaderNodes::Branch& node) override; void Visit(ShaderNodes::Cast& node) override; void Visit(ShaderNodes::Constant& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::Identifier& node) override; void Visit(ShaderNodes::IntrinsicCall& node) override; void Visit(ShaderNodes::Sample2D& node) override; void Visit(ShaderNodes::StatementBlock& node) override; void Visit(ShaderNodes::SwizzleOp& node) override; }; } #endif