// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP #define NAZARA_SPIRVEXPRESSIONLOAD_HPP #include #include #include #include #include namespace Nz { class SpirvWriter; class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept { public: inline SpirvExpressionLoad(SpirvWriter& writer); SpirvExpressionLoad(const SpirvExpressionLoad&) = delete; SpirvExpressionLoad(SpirvExpressionLoad&&) = delete; ~SpirvExpressionLoad() = default; UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr); using ShaderAstVisitorExcept::Visit; void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::BinaryOp& node) override; void Visit(ShaderNodes::Cast& node) override; void Visit(ShaderNodes::Constant& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::Identifier& node) override; void Visit(ShaderNodes::IntrinsicCall& node) override; void Visit(ShaderNodes::Sample2D& node) override; void Visit(ShaderNodes::SwizzleOp& node) override; using ShaderVarVisitorExcept::Visit; void Visit(ShaderNodes::BuiltinVariable& var) override; void Visit(ShaderNodes::InputVariable& var) override; void Visit(ShaderNodes::LocalVariable& var) override; void Visit(ShaderNodes::ParameterVariable& var) override; void Visit(ShaderNodes::UniformVariable& var) override; SpirvExpressionLoad& operator=(const SpirvExpressionLoad&) = delete; SpirvExpressionLoad& operator=(SpirvExpressionLoad&&) = delete; private: void PushResultId(UInt32 value); UInt32 PopResultId(); std::vector m_resultIds; SpirvWriter& m_writer; }; } #include #endif