// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVSTATEMENTVISITOR_HPP #define NAZARA_SPIRVSTATEMENTVISITOR_HPP #include #include #include namespace Nz { class SpirvWriter; class NAZARA_SHADER_API SpirvStatementVisitor : public ShaderAstVisitorExcept { public: inline SpirvStatementVisitor(SpirvWriter& writer); SpirvStatementVisitor(const SpirvStatementVisitor&) = delete; SpirvStatementVisitor(SpirvStatementVisitor&&) = delete; ~SpirvStatementVisitor() = default; using ShaderAstVisitor::Visit; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::Branch& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::StatementBlock& node) override; SpirvStatementVisitor& operator=(const SpirvStatementVisitor&) = delete; SpirvStatementVisitor& operator=(SpirvStatementVisitor&&) = delete; private: SpirvWriter& m_writer; }; } #include #endif