// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline VulkanCommandBufferBuilder::VulkanCommandBufferBuilder(Vk::CommandBuffer& commandBuffer, std::size_t imageIndex) : m_commandBuffer(commandBuffer), m_framebufferCount(0), m_imageIndex(imageIndex) { } inline Vk::CommandBuffer& VulkanCommandBufferBuilder::GetCommandBuffer() { return m_commandBuffer; } inline std::size_t VulkanCommandBufferBuilder::GetMaxFramebufferCount() const { return m_framebufferCount; } } #include