// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP #define NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanCommandPool final : public CommandPool { public: inline VulkanCommandPool(Vk::Device& device, QueueType queueType); inline VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex); VulkanCommandPool(const VulkanCommandPool&) = delete; VulkanCommandPool(VulkanCommandPool&&) noexcept = default; ~VulkanCommandPool() = default; std::unique_ptr BuildCommandBuffer(const std::function& callback) override; VulkanCommandPool& operator=(const VulkanCommandPool&) = delete; VulkanCommandPool& operator=(VulkanCommandPool&&) = delete; private: Vk::CommandPool m_commandPool; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP