// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP #define NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP #include #include #include #include #include namespace Nz { class NAZARA_VULKANRENDERER_API VulkanTexture : public Texture { public: VulkanTexture(Vk::Device& device, const TextureInfo& params); VulkanTexture(const VulkanTexture&) = default; VulkanTexture(VulkanTexture&&) noexcept = default; ~VulkanTexture(); PixelFormat GetFormat() const override; inline VkImage GetImage() const; inline VkImageView GetImageView() const; UInt8 GetLevelCount() const override; Vector3ui GetSize(UInt8 level = 0) const override; ImageType GetType() const override; bool Update(const void* ptr) override; VulkanTexture& operator=(const VulkanTexture&) = delete; VulkanTexture& operator=(VulkanTexture&&) = delete; private: static void InitForFormat(PixelFormat pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView); VkImage m_image; VmaAllocation m_allocation; Vk::Device& m_device; Vk::ImageView m_imageView; TextureInfo m_params; }; } #include #endif // NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP