// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include namespace Nz { void SpirvStatementVisitor::Visit(ShaderNodes::AssignOp& node) { SpirvExpressionLoad loadVisitor(m_writer); SpirvExpressionStore storeVisitor(m_writer); storeVisitor.Store(node.left, loadVisitor.EvaluateExpression(node.right)); } void SpirvStatementVisitor::Visit(ShaderNodes::Branch& node) { throw std::runtime_error("not yet implemented"); } void SpirvStatementVisitor::Visit(ShaderNodes::DeclareVariable& node) { if (node.expression) { assert(node.variable->GetType() == ShaderNodes::VariableType::LocalVariable); const auto& localVar = static_cast(*node.variable); SpirvExpressionLoad loadVisitor(m_writer); m_writer.WriteLocalVariable(localVar.name, loadVisitor.EvaluateExpression(node.expression)); } } void SpirvStatementVisitor::Visit(ShaderNodes::ExpressionStatement& node) { SpirvExpressionLoad loadVisitor(m_writer); loadVisitor.Visit(node.expression); } void SpirvStatementVisitor::Visit(ShaderNodes::StatementBlock& node) { for (auto& statement : node.statements) Visit(statement); } }