// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { float DirectionalLight::ComputeContributionScore(const Frustumf& /*viewerFrustum*/) const { return -std::numeric_limits::infinity(); } bool DirectionalLight::FrustumCull(const Frustumf& /*viewerFrustum*/) const { return true; //< always visible } std::unique_ptr DirectionalLight::InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const { return std::make_unique(pipeline, elementRegistry, *this, 4); } void DirectionalLight::UpdateTransform(const Vector3f& /*position*/, const Quaternionf& rotation, const Vector3f& /*scale*/) { UpdateRotation(rotation); } }