#version 140 out vec4 RenderTarget0; out vec4 RenderTarget1; out vec4 RenderTarget2; void main() { RenderTarget0 = vec4(0.0, 0.0, 0.0, 0.0); RenderTarget1 = vec4(0.0, 0.0, 0.0, 0.0); RenderTarget2 = vec4(1.0, 0.0, 0.0, 0.0); gl_FragDepth = 1.0; }